Icarus Lighting - Rogue Company

Was a real hoot working on the lighting for Icarus. Was responsible for all lighting work + helped give direction & tweaked the skybox texture + gave feedback on/tweaked albedos/material properties. Shoutout to all the wonderful folk I got to work alongside to bring this to life
Art Direction - Diana Hankinson https://www.artstation.com/pixel_medic
Principal Artist - Matt Demaray https://www.artstation.com/goofslapper
Map Lead - Mick Jundt https://www.artstation.com/awfulwaffles
Environment Art -
Mick Jundt https://www.artstation.com/awfulwaffles
Kyle Tallent https://www.artstation.com/skmokyle
Christopher Chowell https://chowell.artstation.com/
Materials/Shaders -
Xiaoping Shen https://www.artstation.com/xiaopengshen
Kyle Tallent https://www.artstation.com/skmokyle
Di Xiao https://www.artstation.com/dixiao
VFX -
Jason Key
Nick Reid https://www.artstation.com/nickdreid
Jimmy Vu https://www.artstation.com/jimmyvufx
Sky Texture - Nick Reid https://www.artstation.com/nickdreid
Concept - Wesley Wheeler